matt
Let's get weird
- Joined
- Apr 21, 2010
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The Gophers had 6 drives in the redzone against EMU. In short, the playcalling was uncreative and bad. Below is a summary of the playcalling inside EMU's 25 with a couple pass plays analyzed.
6 drives with 29 plays inside of the 25 - 25 runs, 4 passes (only 1 pass into the endzone)
Drive 1: 5 runs, 0 pass --> Turnover on downs
Drive 2: 1 run, 2 pass --> FG
- 1st pass: 4 yard flat to BSF to the 5. BSF is the first read and makes an impressive, contested catch with no YAC.
- 2nd pass: see below.
This is a terrible play design for an obvious passing situation. 2 WRs run routes into 6 DBs and both TEs block the entire play. Below, AK looks at his first read, DJ9, and sees 2-3 defenders in his vicinity.
AK looks at his 2nd (and only other) read, LB0, who is also double/triple covered. Knowing he has nothing to lose on 3rd down, AK rifles it in there and gives LB0 a chance. Both TEs (circled in red) are looking for someone to block the entire play.
Drive 3: 3 runs, 1 pass --> TD
- Pass: BSF runs a wheel route from the 24, and DPI is called when he gets tackled by the LB.
Drive 4: 6 runs, 0 pass --> FG
Drive 5: 4 runs, 0 pass --> TD
Drive 6: 6 runs, 1 pass --> FG
- Pass: see below.
This looks like a good play, but it is poorly executed. Someone is in motion (Geers?) and is AK's first read. BSF and DJ9 also flow right as alternate options. The problem is the RG, Lewis, got absolutely blown up (circled in red) and is pushed into Geers' way, so it takes Geers extra time to get across the field.
Below, you can see Lewis is 2 yds behind where he was in the previous image. As a result, Geers is still stuck in traffic and not open on the right side where he should be. AK has to get rid of it and throws a pass at Geers' feet.
Long story short, Harbaugh and Fleck need to change their best in the redzone. Mo or not, calling 90% runs in the redzone is not a recipe for touchdowns. We have capable pass catchers on the roster - they need to be willing to use them and have any level of creativity in their playcalling.
6 drives with 29 plays inside of the 25 - 25 runs, 4 passes (only 1 pass into the endzone)
Drive 1: 5 runs, 0 pass --> Turnover on downs
Drive 2: 1 run, 2 pass --> FG
- 1st pass: 4 yard flat to BSF to the 5. BSF is the first read and makes an impressive, contested catch with no YAC.
- 2nd pass: see below.
This is a terrible play design for an obvious passing situation. 2 WRs run routes into 6 DBs and both TEs block the entire play. Below, AK looks at his first read, DJ9, and sees 2-3 defenders in his vicinity.
AK looks at his 2nd (and only other) read, LB0, who is also double/triple covered. Knowing he has nothing to lose on 3rd down, AK rifles it in there and gives LB0 a chance. Both TEs (circled in red) are looking for someone to block the entire play.
Drive 3: 3 runs, 1 pass --> TD
- Pass: BSF runs a wheel route from the 24, and DPI is called when he gets tackled by the LB.
Drive 4: 6 runs, 0 pass --> FG
Drive 5: 4 runs, 0 pass --> TD
Drive 6: 6 runs, 1 pass --> FG
- Pass: see below.
This looks like a good play, but it is poorly executed. Someone is in motion (Geers?) and is AK's first read. BSF and DJ9 also flow right as alternate options. The problem is the RG, Lewis, got absolutely blown up (circled in red) and is pushed into Geers' way, so it takes Geers extra time to get across the field.
Below, you can see Lewis is 2 yds behind where he was in the previous image. As a result, Geers is still stuck in traffic and not open on the right side where he should be. AK has to get rid of it and throws a pass at Geers' feet.
Long story short, Harbaugh and Fleck need to change their best in the redzone. Mo or not, calling 90% runs in the redzone is not a recipe for touchdowns. We have capable pass catchers on the roster - they need to be willing to use them and have any level of creativity in their playcalling.